Log 041 · 2 h 41 m
Harrow Line
The first hour spends almost nothing on spectacle and everything on the acoustics of an empty building. By minute 34 the corridor ahead of us contained no threat of any kind and we had still stopped moving. That is a game earning its opening with material it actually owns.
The final hour, revisited three weeks later, decides to explain itself. A voice arrives to narrate the themes, the corridor from minute 31 comes back fully lit, and the pressure that made the opening remarkable is traded for clarity nobody asked for. It is not a bad hour. It is simply no longer in conversation with the game we logged.